Why the best digital experiences are the ones that feel the most analog

by Christian Cantrell

Last night I gave a talk at UX Talk Tokyo about understanding user interface design. In this talk I tried to detail the work of a UI designer. You can watch it here:

Knowing that we all judge a book by its cover, smart designers create catchy and practical interfaces. Potential users may be hooked, but how do you reel them all the way in?

In trying to answer this question, all roads lead to a human-centered design approach, where the user is the prime focus. Be human: your application should speak the same language we use every day, including emotions, colloquial speech, and with a pinch of “come-hither” look. An interface should be your good friend, ready to give advice striving to enhance your experience, and make you chuckle.

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UX Myths collects the most frequent user experience misconceptions and explains why they don’t hold true. And you don’t have to take our word for it, we’ll show you a lot of research findings and articles by design and usability gurus.

 

 

http://uxmyths.com/

Emanuele Nenna

Amore mio,
non possiamo più stare insieme. Ti devo lasciare. È per il mio bene, ma anche per il tuo.

continua…

Un pensierino potrei farcelo…Commodore PET phone

Facebook chiede ad Adobe di fissare la data di morte per Flash Player; intanto, Mozilla blocca tutte le versioni del plugin in Firefox.

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Caro Junior,
sappi che fra pochi giorni lascerò quest’agenzia per andare a servire hotdog in un chiosco a Kreuzberg, Berlino Ovest.
Ma prima di lasciarti da solo, vorrei darti qualche consiglio per invecchiare in fretta. E bene.

Continua…

For better or worse, a large amount of design work these days is visual. That makes sense, since the most essential products we interact with have screens. But as the internet of things surrounds us with devices that can hear our words, anticipate our needs, and sense our gestures, what does that mean for the future of design, especially as those screens go away?

Come fa Shazam a riconoscere le canzoni…

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IT TAKES A BIG HEAD TO DREAM BIG

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Bravi!

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Tutto inizia da qui!
…non proprio tutto;)

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“Se ho un debito di 10.000 euro ho davvero un grosso problema, se ho un debito di 10.000.000 di euro, ad avere un grosso problema … è il mio creditore”.

Limpido come l’acqua…

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Beneficio del dubbio… ma…

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“Motion within galleries and slideshows should feel realistic and function in a way that mimics flipping through a photo album. This link between reality and digital “reality” establishes a logical connection for users.”

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Millenials, demassificazione, Khan Academy…. ci stiamo velocemente muovendo verso la Singolarità!

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Lateral Thinking…

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La variazione (2.35”) mi suona in qualche modo familiare… Federico Lopez

Tutto nasce da una bolla…

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UX HERO IS FINALLY HERE!

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The “Flashpocalypse” is coming!
“… agencies need to make the switch to HTML5 or they will be left behind…. ”

http://buff.ly/…

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Difficile da capire… per qualcuno…

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Infografica “chiarificatrice”…

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l’80% dei contenuti sul web è ridondante, vecchio o banale… Interessante visione sui contentui ROT.

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Interessante!!

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Totally agree!!!

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Stra LOL

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Grazie!!!

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“Designing with sliders is an incredibly lazy approach.”

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“..on a webpage that runs Flash, we’ll intelligently pause animated content that aren’t central to the webpage….”

Con queste premesse.. il futuro dell’adv online, ancora sbilanciato su flash, dovrà prendere strade differenti…

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The Grid | AI Websites | Color System Overview

3 common UX mistakes killing good design

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12 Questions on the Future of Design — Medium

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Wonderful CSS (and not) project!

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Great Work!
Case Study of The Wild Trail

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What’s the Difference Between Logo Design and Branding?

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Fico!

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How JPEG Compression works!
JPEG DCT (Discrete Cosine Transform) -

Asians!

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Interessante Concept! Sprite: portable and rugged. A totally different drone.

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Nice Concept for Earth Flag http://buff.ly/1AkX06K

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How to design sites that match user expectations | Web design | Creative Bloq

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Territory’s Videos on Vimeo

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Distopian Sci-Fi Illustrations

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SIMON STÅLENHAG

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Instant Bee

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Functional Animation In UX Design

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Facebook Visual Identity

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Throw This Camera Drone in the Air and It Flies Itself | WIRED

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L’idea unconventional | Il blog dell’ADCI

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4 Simple changes our agency has recently made to get more clients – Graphic Design Blender

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Map of Ica and Fire

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Singolare…

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Ottime considerazioni! Condivisibili.
Peccato per la marchetta…
Consiglio questa lettura http://ift.tt/1c6o0LT

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Noi lavoriamo e ci spacchiamo il culo per gente così?? Questi un futuro se lo meritano???

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Antidoti… o antiidioti??

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AKQA welcomes H-ART to the family

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Sono piccole cose… ma…

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How To Become A UX Leader – Smashing Magazine

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Azz!!

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LoL

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Gli astronomi contro Roomba!!

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Fantastico!

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Uuuuuuhhh !!

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http://www.repubblica.it/tecnologia/social-network/2015/04/07/news/non_pubblicate_su_facebook_le_foto_dei_vostri_figli_un_pubblico_ministero_svela_i_rischi-111387070/

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Ecco… Come n questo saprei cosa fare…

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Mesmerizing…

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Prepare Landing Pages for Google’s “Mobile Friendly” Algorithm, Beginning April 21 – Designmodo

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Attenzione

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Mitici!!!

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Google panda!!!

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WoW

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Facebook accidentally reveals new project called Teleportation Station

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Scientists at Large Hadron Collider hope to make contact with PARALLEL UNIVERSE in days

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Lol

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E peggiora…

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Dice tutto…

“Mars One has almost no money. Mars One has no contracts with private aerospace suppliers who are building technology for future deep-space missions. Mars One has no TV production partner. Mars One has no publicly known investment partnerships with major brands. Mars One has no plans for a training facility where its candidates would prepare themselves. Mars One’s candidates have been vetted by a single person, in a 10-minute Skype interview.”

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The future of bionics could yield soft robotics and smart trousers

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Strumento GLOBALE!
Introducing the Artiphon INSTRUMENT 1

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Google Feud – Da provare!

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Google come Apple: revisionerà le app prima di pubblicarle su Google Play

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Rare ‘severe’ geomagnetic storm is hitting Earth right now

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Rare ‘severe’ geomagnetic storm is hitting Earth right now http://t.co/Fdj5cq9pLY

http://t.co/Fdj5cq9pLY

Rare ‘severe’ geomagnetic storm is hitting Earth right now

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Good Job Daniele Tassone

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Pulizie di primavera tra i like delle pagine Facebook. Spariranno i like di utenti inattivi.. (brutte notizie per chi si è comprato i like… )

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magari…

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mmm… sottovalutato…

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How To Make An iPhone App – Start Here

If you’re new to programming, you’ll soon discover that with a little practice, it’s not as hard as people make it out to be! You can definitely teach yourself how to code iPhone apps and before you know it, you’ll be submitting your own app into the App Store. Keep reading and I’ll tell you which of my resources and tutorials will help jumpstart your learning!

via How To Make An iPhone App – Start Here.

Design Details: Inbox by Google | Brian Lovin

It’s always big news when the Google machine unveils a new product. This week that something new is called Inbox, and it’s a slick rethinking of how we interact with and handle an ever-increasing volume of email.

Google’s Design Team has put in hard work these past months. Crafting the Material design language and rolling out interface updates across a suite of apps and operating systems is no small feat. Inbox embraces Material Design wholly, resulting in a beautiful, cohesive application for iOS, Android and web (Chrome only, for now).

This Design Details will explore some of the beautiful interactions in Inbox, as well as investigate a couple UX quirks that leave me wanting to learn more.

via Design Details: Inbox by Google | Brian Lovin.

New Google Technical Guidelines
We recently announced that our indexing system has been rendering web pages more like a typical modern browser, with CSS and JavaScript turned on. Today, we’re updating one of our technical Webmaster Guidelines in light of this announcement.

Two-year old Willow Lee is outdoing us all this Halloween.

http://mashable.com/2014/10/28/dress-up-willow-month/

iThey are road signs for your daily rituals—the instantly recognized symbols and icons you press, click and ogle countless times a day when you interact with your computer. But how much do you know about their origins?

via Visual.ly

facebook-tests-mobile-ads-in-third-party-apps-0dad401d4d

Facebook is developing a new app that keeps track of user location, and reports that information to friends when they’re nearby, according to a report.

via Mashable

We all know the business case for doing user experience (UX) work: Investing upfront in making products easy to use really pays off. It reduces project risk, cost, and time while improving, efficiency, effectiveness, and end user satisfaction.

(Don’t know the business case? Read this or this. Or this.) But what if you’re investing in UX and not getting results?

There can be many factors behind an under-performing user experience effort. First, rule out the obvious: Your UX folks are jerks, they don’t communicate well, they don’t understand business, they aren’t team players, they have such terrible body odor people stay 10 feet away …

Next, look at your organization. The following list is based on observations accumulated over my years as a UX professional. These are some common organizational “behavior” patternsthat can make even the best UX efforts ineffective.

Design it’s not just about making things more usefull,
it’s not just about making things more beautiful…
it’s about really figuring out what is the right thing to make and how to make it right.

More Here

MS IllumiRoom Projects

IllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live — not special effects added in post processing.

IllumiRoom project was designed by:
Brett Jones, Hrvoje Benko, Eyal Ofek and Andy Wilson

More info: http://research.microsoft.com/projects/illumiroom/

MS-illumiroom

Nice project on Kickstarter. Maybe it could get a rid of all my old 35mm photos film.

View project here.

 

Un interessante contributo di Google su come arrivare all’eccellenza nel mondo mobile.

Leggi qui.

Selectors are one of, if not, the most important parts of CSS. They shape the cascade and determine how styles are to be applied to elements on a page.

Read this lesson if you want to learn and find those pieces of knowledge you are missing.

Facebook Prototype – Conceptional Approach

Nice concept.

Apple iPhone, 6 year ago… today…

It’s a widescreen iPod! No, wait, it’s a breakthrough Internet communications device with desktop-class email! Best of all, it comes with Cingular phone service and Google’s groundbreaking maps!

Read more here

There was certainly no shortage of big developments in the marketing world throughout 2012. Facebook created a massive mobile advertising business in less than year, Red Bull literally financed a trip into the stratosphere to create powerful branded content, and a YouTube video finally hit 1 billion views, showing the potential reach for online videos.

So what might 2013 bring for marketers? We contacted several advertising experts and reviewed recent studies and business trends to come up with five marketing predictions for the coming year.

Read More

The perfect day?

Well, better if there is a big problem to solve, stimulating, creative or technical… the best satisfaction of my work is to get out of an impasse with a better lateral solution, something brilliant in its small way, that others had thought maybe… And then a look forward, new technologies, new media… I like to call myself a “revolutionary” in the sense that I don’t like “sit still”, I’m always trying to find something new and exciting. The routine and the monotonous are my kryptonite.

Then, to finish off, the evening with Carla and little Alessandro.

Read all interview

In computer science, the term “adaptive system” refers to a process in which an interactive system adapts its behavior to individual users based on information acquired about its user(s), the context of use and its environment. Although adaptive systems have been long-discussed in academia and have been anaspiration for computer scientists and researchers, there has never been a better time than today to realize the potential of what future interaction with computer systems will be like.

Read More

HTML5 has been the buzzword with the web development community for a while now. If you feel a bit overwhelmed and behind the pack, never fear. This session is all you need to get up to speed, fast. We cover everything from the new HTML5 elements, to microdata, to the new JavaScript APIs.

Very nice works from Yuki Matsueda.

Janell Burley Hofmann vive a Cape Code (Massachusetts, Stati Uniti) con marito e cinque figli. Si occupa di programmi per migliorare i rapporti famigliari e tiene un proprio blog personale, i cui post sono anche pubblicati sullo Huffington Post. Per Natale ha deciso di regalare un iPhone al figlio tredicenne Gregory. Il regalo però era accompagnato da un vero e proprio contratto di 18 punti che il figlio ha dovuto sottoscrivere per ricevere e potere utilizzare lo smartphone. La lettera, scritta in modo simile ai veri contratti di licenza d’uso di Apple, contiene alcuni punti piuttosto severi e tassativi (gli orari di utilizzo, la consegna notturna ai genitori, il divieto di cercare contenuti porno), ma è per il resto un invito a usare il nuovo telefono in modo responsabile e intelligente, senza dipendenza. Il testo originale, che abbiamo tradotto qui di seguito, si trova sul blog di Hofmann.

Leggi Qui

Among iOS developers, the day that you finally submit your app for Apple‘s approval can be a tense one. Even when you’ve seemingly followed the guidelines, polished the code and passed every field test, Apple can still reject your app for almost any reason.

Not so with Spun [iTunes link]. At first glance, Spun appears to be a simple local news-and-information app with an eye-catching user interface. Which it is. But it’s also a showcase for how to design iOS apps that Apple will love.

It starts with the UI, but the Apple-friendly elements resonate throughout Spun’s straightforward functionality, novel use of location services and even the original design process. How did Spun learn exactly what Apple looks for in great iOS apps? Simple: from Apple.

When some creatives hear the word ‘trend’ they back into a corner, refusing to acknowledge these ‘trends’ dictate what they do. And it’s true that following trends consciously can be a bad thing to do. After all, if you’re not innovating and pushing yourself, your own work will never reach its full potential.

But at the end of the day, clients want your work to be at the height of trends – so having a handle on what is going to be a popular style, or way of working over the next year will only improve your chances of getting better client work.

We’ve asked a number of top creative professionals, from animators to illustrators to app and editorial designers, to see what they predict for 2013. Got anything to add? Know of a trend that will be massive but is not mentioned here? Tell us in the comments below!

via Design trend predictions for 2013 | Design | Creative Bloq.

20121219-224329

Snow

A casual snow day.

One of the key changes in the next version of Flash Pro is dropping support for AS2. As you may know, we introduced AS3 six and a half years ago, and today it is the most widely used language for the Flash Platform. Given AS2’s dwindling usage and misalignment with the future of the Flash runtime such as AIR mobile app development and Stage3D, we felt it made sense to move forward with AS3 only.

Do you own a website? Do you want to be number one on Google? Whatever you do, don’t spend money on aggressive search engine optimization (SEO). I know that sounds like an extreme position to take. However, a lot of website owners see search engine optimization as the answer to their search ranking woes, when things are considerably more complex.

Read More Here